Posted 17-Oct-07 19:51 by Steffen

Discussion About Comprehensibility

My main goal for C-evo 1.1 is to make the game easier understood. The current user interface does its job, but only for people who know what they're doing. If we're realistic about it, it's a game for two groups of persons:

Both are minorities, particularly the latter. I think it's worth trying to attract more people than those few. Of course, there will always be details which can hardly be understood before seeing the explanation in the manual. But that's no excuse for every interface stupidity. Things should be as clear as possible on the screen. Ideally, an intelligent player is able to recognize the basic concepts only by playing, without the manual. Then (and only then, often) he might be curious about the details and try the manual. (Probably, a clearer interface will also increase the fun for those who already know how the whole thing works.)

So, in this regard, the most interesting C-evo experiences are those of players who did not know Civilization before. Tell about it! What's making the game unnecessarily hard to understand? What simple modifications could have spared you irritation? Some examples that I am aware of:


Please don't focus on details which the player was able to understand after some thought and a minute of testing. Please also don't demand a lot of special information to automatically appear on the screen (e.g. about a wonder) when it's easy to find in the reference part of the manual. State what's virtually not comprehensible without the manual - and maybe which better solution you suggest.

Steffen

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